Project_Catalogue
Project
Accelerate: Accessible Immersive Learning for Art and Design
Overview
Starting in June 2021, this 2 year ‘Strategic Partnership’ brought together art and design lecturers, educational researchers, and learning technologists from the UK, Ireland, Poland, and Ukraine to reflect on the impact of COVID-19 on higher education teaching and to explore new possibilities for pedagogy and digital innovation. This project is jointly delivered by Camberwell, Chelsea and Wimbledon Colleges of Arts London (Arts, Design and Performance programmes) and the Creative Computing Institute.
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Accelerate: Accessible Immersive Learning for Art and Design
Overview
Starting in June 2021, this 2 year ‘Strategic Partnership’ brought together art and design lecturers, educational researchers, and learning technologists from the UK, Ireland, Poland, and Ukraine to reflect on the impact of COVID-19 on higher education teaching and to explore new possibilities for pedagogy and digital innovation. This project is jointly delivered by Camberwell, Chelsea and Wimbledon Colleges of Arts London (Arts, Design and Performance programmes) and the Creative Computing Institute.
Event
NAFA: Digital Interdisciplinary Arts Salon
Overview
In October 2023 Matthew Hawkins was invited to present at the Faculty of Interdisciplinary Practices inaugural gathering, Digital Interdisciplinary Arts Salon (DIAS) at Nanyang Academy of Fine Arts, Singapore.
The school requires students to combine at least 3 of the following creative practices: music, theatre, dance, film, art, design and architecture as an investigative platform. This exciting and innovative approach to discipline specialisms was reflected in the multi-functional space designed and presented here.
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NAFA: Digital Interdisciplinary Arts Salon
Overview
In October 2023 Matthew Hawkins was invited to present at the Faculty of Interdisciplinary Practices inaugural gathering, Digital Interdisciplinary Arts Salon (DIAS) at Nanyang Academy of Fine Arts, Singapore.
The school requires students to combine at least 3 of the following creative practices: music, theatre, dance, film, art, design and architecture as an investigative platform. This exciting and innovative approach to discipline specialisms was reflected in the multi-functional space designed and presented here.
Collaboration
AOI: Volume Jockey
Overview
Camberwell Illustration collaborated with the AOI and five professional illustrators to explore VR technologies. The accessibility of products such as Oculus Quest and Gravity Sketch, suggest an imminent and sizeable effect on the evolution of illustration practice.
The aim of this collaboration was to develop questions relating to the visual/spatial conventions of illustrative practice as well as notions of authorship, image ‘reading’ or visuality and the potential that Illustration experienced through time and space might afford to practitioners and audiences.
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AOI: Volume Jockey
Overview
Camberwell Illustration collaborated with the AOI and five professional illustrators to explore VR technologies. The accessibility of products such as Oculus Quest and Gravity Sketch, suggest an imminent and sizeable effect on the evolution of illustration practice.
The aim of this collaboration was to develop questions relating to the visual/spatial conventions of illustrative practice as well as notions of authorship, image ‘reading’ or visuality and the potential that Illustration experienced through time and space might afford to practitioners and audiences.
Project
MA Evolutions Pathway
Overview
The MA evolutions pathway introduces ways to unpack personal source material using established and emerging technologies. The dynamic digital landscape makes the notion of perpetual growth possible.
Activities and workshops include: Working with 3D files and modelling basics with Blender, 3D Scanning & 3D Printing, Basics to Physical Computing with the focus on sound and visual (Arduino, Conductive Ink), VR, AR & 3D Web applications and Creative Coding basics (Processing).
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MA Evolutions Pathway
Overview
The MA evolutions pathway introduces ways to unpack personal source material using established and emerging technologies. The dynamic digital landscape makes the notion of perpetual growth possible.
Activities and workshops include: Working with 3D files and modelling basics with Blender, 3D Scanning & 3D Printing, Basics to Physical Computing with the focus on sound and visual (Arduino, Conductive Ink), VR, AR & 3D Web applications and Creative Coding basics (Processing).
Training
Illustration Programme Staff Training Initiatives
Overview
Camberwell Illustration Programme has implemented staff training over a sustained period to raise awareness, understanding and confidence when using emerging technologies. Activities have included introductions to VR, drawing in Gravity Sketch, analogue to digital processes, 3D web environments, NFT minting and art on the blockchain.
Illustration Programme Staff Training Initiatives
Overview
Camberwell Illustration Programme has implemented staff training over a sustained period to raise awareness, understanding and confidence when using emerging technologies. Activities have included introductions to VR, drawing in Gravity Sketch, analogue to digital processes, 3D web environments, NFT minting and art on the blockchain.
Output
Guidance Document for Immersive Technologies
Overview
This guidance document has been developed through ETRG’s work on the Accelerate research project and further testing and investigation. Areas covered include pre-session preparation, session considerations, post-session housekeeping, inclusion & accessibility and application specific guidance. The document was last modified on 25.03.22.
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Guidance Document for Immersive Technologies
Overview
This guidance document has been developed through ETRG’s work on the Accelerate research project and further testing and investigation. Areas covered include pre-session preparation, session considerations, post-session housekeeping, inclusion & accessibility and application specific guidance. The document was last modified on 25.03.22.
Project
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Overview
Students were guided through a series of aligned technical workshops to establish a 3D Digital workflow. The resulting 3D Illustrations were inserted back into corresponding physical environments using Augmented Reality (AR) technology.
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Overview
This project presented students with an opportunity to re-imagine how audiences experience displays and exhibits at the V&A Museum.
Students were guided through a series of aligned technical workshops to establish a 3D Digital workflow. The resulting 3D Illustrations were inserted back into corresponding physical environments using Augmented Reality (AR) technology.
Workshop
Create a 360° Extended Reality Environment
Overview
Follow this workshop to create a drawing that converts into a 360° digital environment. The image that you make will utilize app technology to transform analogue imagery into a digital output that can be experienced, embedded and shared.
This workshop is a perfect introduction for those used to working with analogue processes with little or no experience of working digitally. Almost instantly, you can envisage how more traditional 2D languages can translate into an immersive digital experience.
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Create a 360° Extended Reality Environment
Overview
Follow this workshop to create a drawing that converts into a 360° digital environment. The image that you make will utilize app technology to transform analogue imagery into a digital output that can be experienced, embedded and shared.
This workshop is a perfect introduction for those used to working with analogue processes with little or no experience of working digitally. Almost instantly, you can envisage how more traditional 2D languages can translate into an immersive digital experience.
Workshop
Tech Club
Overview
Students and staff meet weekly to discuss and explore a diverse range of platforms and technologies. Sessions are informal, friendly and open to all students across the Illustration Programme. Activities are often aligned to curricula, enabling students to develop understanding in the context of personal and academic practice.
Tech Club
Overview
Students and staff meet weekly to discuss and explore a diverse range of platforms and technologies. Sessions are informal, friendly and open to all students across the Illustration Programme. Activities are often aligned to curricula, enabling students to develop understanding in the context of personal and academic practice.