360° Drawing_Extended Reality
Image: Wu Yingying
Areas of Activity
Analogue and digital practices
Workflow and curriculum development
Accessible learning strategies
Workshop planning and delivery
Staff training and activities
Drawing a 360° Spherical Panorama for Extended Reality (last modified 25/03/2022)
Introduction
In this workshop you will be creating an image/drawing that depicts a 360° environment. This is a drawing that exists both vertically and horizontally around a centre point or viewer. To visualize this concept, imagine standing in the middle of a large sphere with your image pasted on the interior.
The image that you create can then be scanned and imported using different software and VR platforms. The intention being for you to envisage how more traditional 2D languages can inform an immersive experience.
In order for a 2D image to be stretched onto a sphere and read by audiences a lot of visual distortion takes place and your drawing will need to account for this. Below is a preparatory rough produced for one of the examples listed above.
Wu Yingying, Camberwell MA Student 2021. Developmental drawing and final image for ROOOOM, an immersive website experience exploring how the creative activity of women influences intimate personal space.
If you are familiar with photographic HDRI backgrounds these operate in exactly the same way and they can be used as reference or a starting point for your drawings. Many are free to download from open source sites and can be utilised in Photoshop layers or printed out and used on a light box to provide an underlying structure or template.
Today we will take a more exploratory approach and look to build an image from scratch using the templates provided. If you choose to take this approach you may want to keep your content close to the centre horizon and avoid areas where significant distortion takes place (top & bottom). Please see the examples for guidance.
Equirectangular Perspective Grid, D.M. Swart, June 28, 2016. View the template in use here, https://dmswart.com/2017/03/15/home-in-the-summer/#more-1657
Examples,
Matthew Hawkins, test images 2021. Please feel free to download these images and test them using the instructions below. This will help you to understand how your composition will impact on the user experience.
Before you get started you may want to consider,
• Consider different options for your environment, don’t be overly ambitious.
• You are exploring the potential here, not producing an outcome, test ideas without and accept that they might not all turn out as planned.
• Most of the distortion takes place at the top and bottom of the image and these areas will need to be given extra attention.
• Use the templates as a starting point and think about how the defined areas might be central to your idea/drawing.
• The image proportions must be 2:1 in a landscape format
• You may want to make some edits as you go so consider using materials that can be edited or adapted.
Importing and viewing your image using Panoraven
Hopefully you have all set about or have finished creating your 2D/360° artwork. But what can you do with it once it is completed?
Panoraven is a fully responsive 360 Player. It allows you to visualize your images in 360°, share them and embed the player into any website. It is free for personal use and you can upload images without having to open an account or login.
Simply visit > https://panoraven.com/en >TRY IT NOW > UPLOAD
Analogue and digital practices
Workflow and curriculum development
Accessible learning strategies
Workshop planning and delivery
Staff training and activities
Drawing a 360° Spherical Panorama for Extended Reality (last modified 25/03/2022)
Introduction
In this workshop you will be creating an image/drawing that depicts a 360° environment. This is a drawing that exists both vertically and horizontally around a centre point or viewer. To visualize this concept, imagine standing in the middle of a large sphere with your image pasted on the interior.
The image that you create can then be scanned and imported using different software and VR platforms. The intention being for you to envisage how more traditional 2D languages can inform an immersive experience.
In order for a 2D image to be stretched onto a sphere and read by audiences a lot of visual distortion takes place and your drawing will need to account for this. Below is a preparatory rough produced for one of the examples listed above.
Wu Yingying, Camberwell MA Student 2021. Developmental drawing and final image for ROOOOM, an immersive website experience exploring how the creative activity of women influences intimate personal space.
If you are familiar with photographic HDRI backgrounds these operate in exactly the same way and they can be used as reference or a starting point for your drawings. Many are free to download from open source sites and can be utilised in Photoshop layers or printed out and used on a light box to provide an underlying structure or template.
Today we will take a more exploratory approach and look to build an image from scratch using the templates provided. If you choose to take this approach you may want to keep your content close to the centre horizon and avoid areas where significant distortion takes place (top & bottom). Please see the examples for guidance.
Equirectangular Perspective Grid, D.M. Swart, June 28, 2016. View the template in use here, https://dmswart.com/2017/03/15/home-in-the-summer/#more-1657
Examples,
Matthew Hawkins, test images 2021. Please feel free to download these images and test them using the instructions below. This will help you to understand how your composition will impact on the user experience.
Before you get started you may want to consider,
• Consider different options for your environment, don’t be overly ambitious.
• You are exploring the potential here, not producing an outcome, test ideas without and accept that they might not all turn out as planned.
• Most of the distortion takes place at the top and bottom of the image and these areas will need to be given extra attention.
• Use the templates as a starting point and think about how the defined areas might be central to your idea/drawing.
• The image proportions must be 2:1 in a landscape format
• You may want to make some edits as you go so consider using materials that can be edited or adapted.
Importing and viewing your image using Panoraven
Hopefully you have all set about or have finished creating your 2D/360° artwork. But what can you do with it once it is completed?
Panoraven is a fully responsive 360 Player. It allows you to visualize your images in 360°, share them and embed the player into any website. It is free for personal use and you can upload images without having to open an account or login.
Simply visit > https://panoraven.com/en >TRY IT NOW > UPLOAD